Summary
Lee Ya Bo never expected dying would be the easy part.
After waking up in the body of Abel Bennett, the second son of a frontier knight, he finds himself living in a world that feels strangely peaceful compared to most stories about reincarnation. There are no immediate enemies trying to kill him, no collapsing kingdoms, no desperate struggle for survival. Just a stone castle, endless farmland, and a family that actually treats him well.
At least, that’s how it looks from the outside.
The Duchy of Carmel is a land where strength still matters more than good intentions, and being born into a noble family doesn’t guarantee a future. As the younger son, Abel was never meant to inherit the Bennett family’s territory. Whatever place he earns in this world will have to be earned through his own efforts.
Fortunately, this world offers opportunities that never existed on Earth.
Knights capable of wielding extraordinary power, mysterious breathing techniques, ancient ruins scattered across forgotten lands, and legends that refuse to stay buried, the more Abel learns, the harder it becomes to remain satisfied with the quiet life waiting for him at home.
Then he discovers that one thing followed him across worlds.
The Horadric Cube.
A relic that should not exist here, a secret that cannot be explained, and possibly the only reason his new life might turn out very differently from everyone else’s.
Abel doesn’t know how much he can trust it. He doesn’t know where it came from, why it appeared with him, or what consequences might follow if anyone learns the truth.
What he does know is that opportunities like this rarely come without a price.
As the peaceful frontier gradually gives way to a much larger world filled with warriors, nobles, magic, and dangers he has yet to understand, Abel begins pursuing a path that was never part of his original future.
After all, if you’ve somehow managed to bring the Horadric Cube from Diablo II into another world, it would be a waste not to see what happens next.